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C-Dogs SDL 0.4 Released!

Well, after having a bit of spare time, and a decent computer in front of me, I got around to releasing a new version of this old friend. :-)

For the uninitiated, C-Dogs is an arcade/action shoot-em-up, supporting solo, cooperative and death-match play. Originally for coded for real-mode DOS by Ronny Wester, Jeremy Chin and I ported it to SDL in 2003, and these days I maintain it.

Most visible is the faster scaler, and multiple resolution support. Previously C-Dogs SDL could only run at 320×200, and could be scaled up with a significant performance hit. Now we can scale 2x, 3x and 4x and support resolutions of up to 800×600 (before scaling is applied).

There is now a windows binary, as I sat down and got it compiling and running using Visual C++ Express (which I found to be a very capable IDE).

Interested? Head to the download page. There are Linux and Windows binaries, and older ones for DOS and Mac OS X, as well as links to ports to other platforms (DS, GP2X, Amiga, etc). And of course the source is there, too!

PS: If you’re a Mac developer, and feel generous, feel free to create and send me an OS X package and disk image.

UPDATE: Oops! The version of C-Dogs is 0.4!


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